![]() ![]() Sebastien Bacquet Created qmus2mid which was used to determine the structure of DOOM’s MUS lumps so that the game would have music. Keeps afloat and helped spearhead the recent site upgrades. Rachael Alexanderson Creator of the QZDoom source port which merged in Norddahl’s True-color software renderer in with GZDoom. Xaser Acheron Development and support of the new website. Information about Boom can be found on the Doom Wiki at. Team TNT / Chi Hoang Responsible in one way or another for Boom, which provided a significant codebase for ZDoom. Raven Software Portions of Heretic and Hexen were used in ZDoom. Some of the functions from their Quake2 game DLL source were also used. id Software / John Carmack These are the people who developed Doom and later released the source code for the Linux port. Walk over/under monsters and other things.Support for the Bloodbath announcer from the classic Monolith game Blood.Up to 8 player network games using UDP/IP, including team-based gameplay.Full-featured joystick/gamepad support under Windows.Jumping, crouching, swimming, and flying.Several softsynths for MUS and MIDI playback, including an OPL softsynth for an authentic “oldschool” flavor.More texture formats: PNG and JPEG are both useable for artwork.More sound formats: FLAC and WAVE can both be used for sound effects.More music formats: Ogg Vorbis, MOD, XM, IT, S3M, MIDI, and MP3 as well as old-fashioned MUS all work. ![]() Many, many extensions to ACS that were not present in Hexen.Custom monsters, weapons, items, player classes, and other entities.Advanced polyobjects free from the restrictions of their original implementation in Hexen. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |